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NetworkUnits

Multiplayer Decentralized


Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain to create a platform that will allow hardware owners to share their unused Bandwidth and CPU resources with developers and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts. Therefore Network Units has a unique mining process with two ways to mine tokens.

Cryptocurrency Internet Platform

3.8


3.5
ICO PROFILE
4.2
TEAM
4.5
VISION
3.2
PRODUCT
Starting in 17 days
Start Date 08 May 2018
End Date 08 Jun 2018
Token NU
Platform Ethereum
Price 1 NU = 0.002 ETH
Country Australia

About NetworkUnits

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7.

The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. 

Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework 

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

Team

Frank Bonnet member of NetworkUnits ICO
Frank Bonnet
Tech Advisor
Hansco Leek member of NetworkUnits ICO
Hansco Leek
Operations Advisor
Mike Balagna member of NetworkUnits ICO
Mike Balagna
PR Advisor
Ruben Stranders member of NetworkUnits ICO
Ruben Stranders
Tech Advisor
Cor Klaasse Bos member of NetworkUnits ICO
Cor Klaasse Bos
Project Advisor
Dan Shirazi member of NetworkUnits ICO
Dan Shirazi
CEO
Brad Burns member of NetworkUnits ICO
Brad Burns
Co Founder
Shivangni Singh member of NetworkUnits ICO
Shivangni Singh
Marketing/Research
Tony Wong member of NetworkUnits ICO
Tony Wong
Networking

Milestones

  • 1

    2015

    Evil Badger Company Registration
    Release of Wood Smash 3D on iOS and Android

  • 2

    2016

    Release of El Mirador on iOS and Android with Cardboard VR support
    Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
    Experimentation of .netcore viability for multiplayer server functionality

  • 3

    Q1 2017

    Research into current Hosted Multiplayer Framework Solutions
    Research Optimization code for Dark Experiences on VR & Holo

  • 4

    Q3 2017

    UDP and RUDP library experimentations
    Zombie Mocap Development
    Spatial Mapping Implementation for HoloZombies

  • 5

    Q4 2017

    Network Units Service Provider Application Proof of Concept Development
    Bled of State Political Fighting Game Release to iOS and Android.

  • 6

    Q1 2018

    Initial Smart Contract Development for Verification Reputation
    Network Units Framework Proof of Concept Demo Release
    Acquire more Programmers as Contractors and/or Staff

  • 7

    Q2 2018

    UDP and RUDP library conversions to .netcore
    Viability Studies of TCP integration
    Initial Smart Contract Development for Active Client Verification

  • 8

    Q3 2018

    Initial Smart Contract Development for Masternode Staking
    Initial Release of Service Provider Application

  • 9

    Q4 2018

    Release Network Units Unity Asset with initial Real Time Action Networking functionality

  • 10

    Q1 2019

    Blockchain Storage and Database viability research
    Flagship Title Release

  • 11

    Q2 2019

    Full Integration of RUDP and TCP protocols

  • 12

    Q3 2019

    Flagship Title Release

  • 13

    Q4 2019

    Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality

  • 14

    Q1 2020

    Flagship Title Release

Financial

Token Info
Token NU
Token Type ERC20
Platform Ethereum
Price in ICO 1 NU = 0.002 ETH
Tokens for Sale 15817083
Investment info
Accepting ETH
Distributed in ICO 55%
Soft cap 3333 ETH
Hard cap 16666 ETH

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