Virtual Reality (VR) technology is actively taking over the entertainment industry all over the world. This is not surprising, as improved modern technology turns virtual reality into an entirely new experience. According to analysts, the VR industry is highly likely to create a multibillion market in the next few years. However, one of the key issues getting in the way of full-blown development of this technology is a lack of quality content for VR equipment. We offer a solution that will entice thousands of developers from all over the world to create and monetise quality VR content - a VRT platform serving as a decentralised VR marketplace. The platform will be based on blockchain technology, which guarantees an honest and transparent distribution of funds and the protection of intellectual property rights. In addition, VRT users will have access to platform SDK and API that will make it possible to involve a large number of developers in improving the system.Entertainment Virtual Reality
|Price||1 VRT= 1 USD|
|ICO Start Date||14 Mar 2018|
|ICO End Date||30 Apr 2018|
Blockchain ecosystem for developers, players and business.
Enjoy unlimited VR features and get access to exclusive technologies, participate in ground-breaking gaming and entertainment projects, monetize own ideas, become owner of offline VR parks across the globe by means of VR World project.
VR platform offers unique opportunity to develop own VR products on basis of our SDK and API.
Turnkey solution will save Your time and money, You will get access to trendsetting technologies and equipment, You will be able to test own games in off-line parks in different countries. The marketplace offers opportunity to monetize different projects without leaving the system.
Developers, players and businesses will establish community and will constantly contribute to its development and growth. VR offers unlimited opportunities for application of VRT technology.
- Verification of intellectual property ownership
The use of the blockchain allows storing information about authors and rights to content. Specially created software allows checking the authenticity of content through the blockchain. When purchasing content, a smart contract is automatically generated to confirm the rights (license verification) or distribution of royalties, which contributes to unprecedented copyright protection.
- Profit automatic distribution
Blockchain guarantees transparency and automation of profit distribution between all parties involved in the project. All proceeds gained from content sales and lease will be regulated and distributed through SMART contracts between owners of VR park (franchise), content developers and VRT managing company.
- Community involvement
We will use Blockchain for voting which will help to control quality of content and to execute marketing research with regard to user preferences. Polls will help to identify the most important areas for the development of the technology. Aggregation and analysis of feedback from the auditory is our priority goal.
- Developers motivation system
Fund for motivation of developers will be established on basis of the platform. Accumulated cash assets will be granted to talented developers and forwarded for development of most prospective projects that will make the community interested.
- Cybersport tournaments
Blockchain opportunities will be used to reward winners of VR park cybersport tournaments. SMART contracts will control distribution of prize pool between players.
- Franchise management practice
We are the first team to use Blockchain for managing of VR franchise. Courtesy of registration of all activities (games releases) business owners can rely on legitimate profit distribution.
- Developing the VRT platform will be the team's main priority for approximately six to eight months. At the same time, we will start building a network of VR parks based on full-body tracking technology, which will fuel initial demand for the platform. We plan to start the construction of the VR park network at the end of November 2017, once the test period is over.
- We will actively search for partners and administrators in promising markets. We are considering the following markets for expansion in 2018-2020: China, North America, Japan, Korea, as well as the UK, Germany, France and the United Arab Emirates. In the next four years, we plan to open more than 170 locations around the world.
- Starting in the second quarter of 2018, we plan to launch three to five VA parks each month. We will have finished implementing the blockchain platform by then, and there willbe 15-20 VR parks by the time it is launched. These parks will be ready to purchase game content on this platform.
- To further involve the gaming community, we plan to gradually transfer newly created game worlds from VR parks to PCs and home game consoles. These games will have similar mechanics but will be adapted for home use with Playstation VR, Oculus Touch controllers and HTC VIVE.
By the end of 2019 ,together with our partners, we will establish an e-sports league to promote e-sports with VR technologies. We plan to organize international e-sports competitions with large prize pools, wide media coverage and the involvement of professional gamers for further promotion of this genre. For this, we will need to create portable units to install on-site and rent sufficiently large venues to accommodate over 1,000 people at the first stage.
- In order to further integrate into the gaming community, we will create our own streaming platform, designed specifically for VR technologies, by the end of 2020. This technology will be implemented as an add-on to VRT and will give spectators the illusion of taking part in an e-sports competition.
- The main distinctive feature of this service is not only the ability to watch the game from the outside, but also the illusion of total presence, since spectators will be able to move among the players in observer mode. The players, on the other hand, will not notice the presence of the observers. Using a VR headset (including those operating on mobile platforms), spectators will be able to choose their vantage point or even watch the game from the players' perspective. The platform will also support a system of votes and ratings for popular streamers.
- This service will serve as a basis for further development of our e-sports league and will also include a function for people to reward their favorite players with cryptocurrency.
|Price in ICO||1 VRT= 1 USD|
|Tokens for Sale||100000000|
|Accepting||BTC, ETH, LTC, DASH|
|Distributed in ICO||75%|
|Hard cap||16000000 USD|